diff --git a/network.c b/network.c --- a/network.c +++ b/network.c @@ -1242,11 +1242,9 @@ void NetworkUDPGameLoop(void) if (_udp_master_socket != INVALID_SOCKET) { NetworkUDPReceive(_udp_master_socket); } - } - else if (_udp_client_socket != INVALID_SOCKET) { + } else if (_udp_client_socket != INVALID_SOCKET) { NetworkUDPReceive(_udp_client_socket); - if (_network_udp_broadcast > 0) - _network_udp_broadcast--; + if (_network_udp_broadcast > 0) _network_udp_broadcast--; } }