diff --git a/network.c b/network.c --- a/network.c +++ b/network.c @@ -294,7 +294,7 @@ static uint NetworkCountPlayers(void) FOR_ALL_CLIENTS(cs) { NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); - if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS) count++; + if (IsValidPlayer(ci->client_playas)) count++; } return count; @@ -575,6 +575,7 @@ static NetworkClientState *NetworkAllocC cs->index = _network_client_index++; ci->client_index = cs->index; + ci->client_playas = PLAYER_INACTIVE_CLIENT; ci->join_date = _date; InvalidateWindow(WC_CLIENT_LIST, 0); @@ -1034,11 +1035,8 @@ static void NetworkInitGameInfo(void) memset(ci, 0, sizeof(*ci)); ci->client_index = NETWORK_SERVER_INDEX; - if (_network_dedicated) { - ci->client_playas = PLAYER_SPECTATOR; - } else { - ci->client_playas = _local_player + 1; - } + ci->client_playas = _network_dedicated ? PLAYER_SPECTATOR : _local_player; + ttd_strlcpy(ci->client_name, _network_player_name, sizeof(ci->client_name)); ttd_strlcpy(ci->unique_id, _network_unique_id, sizeof(ci->unique_id)); } @@ -1067,8 +1065,8 @@ bool NetworkServerStart(void) _last_sync_frame = 0; _network_own_client_index = NETWORK_SERVER_INDEX; - if (!_network_dedicated) - _network_playas = 1; + /* Non-dedicated server will always be player #1 */ + if (!_network_dedicated) _network_playas = 0; _network_clients_connected = 0;