diff --git a/network.c b/network.c --- a/network.c +++ b/network.c @@ -103,6 +103,18 @@ void NetworkGetClientName(char *client_n snprintf(client_name, size, "%s", ci->client_name); } +byte NetworkSpectatorCount(void) +{ + const NetworkClientState *cs; + byte count = 0; + + FOR_ALL_CLIENTS(cs) { + if (DEREF_CLIENT_INFO(cs)->client_playas == OWNER_SPECTATOR) count++; + } + + return count; +} + // This puts a text-message to the console, or in the future, the chat-box, // (to keep it all a bit more general) // If 'self_send' is true, this is the client who is sending the message @@ -554,11 +566,7 @@ void NetworkCloseClient(NetworkClientSta if (_network_server) { // We just lost one client :( - if (cs->status > STATUS_INACTIVE) { - _network_game_info.clients_on--; - if (DEREF_CLIENT_INFO(cs)->client_playas == OWNER_SPECTATOR) - _network_game_info.spectators_on--; - } + if (cs->status > STATUS_INACTIVE) _network_game_info.clients_on--; _network_clients_connected--; while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->socket != INVALID_SOCKET) {