@@ -184,15 +184,15 @@ VARDEF uint8 _network_autoclean_protecte
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!
VARDEF bool _networking;
VARDEF bool _network_available; // is network mode available?
VARDEF bool _network_server; // network-server is active
VARDEF bool _network_dedicated; // are we a dedicated server?
VARDEF byte _network_playas; // an id to play as..
void ParseConnectionString(const byte **player, const byte **port, byte *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
void AddServer(byte *b);
void NetworkAddServer(const byte *b);
#endif /* NETWORK_H */