File diff r4853:e0e9ea1a0634 → r4854:1c5a86166ae1
network_client.c
Show inline comments
 
@@ -331,31 +331,24 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER
 
	char unique_id[NETWORK_NAME_LENGTH];
 

	
 
	NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
 
	NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
 

	
 
	if (MY_CLIENT->quited)
 
		return NETWORK_RECV_STATUS_CONN_LOST;
 

	
 
	/* Do we receive a change of data? Most likely we changed playas */
 
	if (index == _network_own_client_index) {
 
		_network_playas = playas;
 

	
 
		/* Are we a ai-network-client? Are we not joining as a SPECTATOR (playas == 0, means SPECTATOR) */
 
		if (_ai.network_client && playas != 0) {
 
			if (_ai.network_playas == PLAYER_SPECTATOR)
 
				AI_StartNewAI(playas - 1);
 

	
 
			_ai.network_playas = playas - 1;
 
		}
 
	}
 

	
 
	ci = NetworkFindClientInfoFromIndex(index);
 
	if (ci != NULL) {
 
		if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
 
			// Client name changed, display the change
 
			NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", name);
 
		} else if (playas != ci->client_playas) {
 
			// The player changed from client-player..
 
			// Do not display that for now
 
		}
 

	
 
@@ -531,35 +524,24 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER
 
				_local_player = 0;
 
				NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
 
				_local_player = PLAYER_SPECTATOR;
 
			}
 
		} else {
 
			// take control over an existing company
 
			_local_player = _network_playas - 1;
 
			_patches.autorenew = GetPlayer(_local_player)->engine_renew;
 
			_patches.autorenew_months = GetPlayer(_local_player)->engine_renew_months;
 
			_patches.autorenew_money = GetPlayer(_local_player)->engine_renew_money;
 
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
		}
 

	
 
		/* Check if we are an ai-network-client, and if so, disable GUI */
 
		if (_ai.network_client) {
 
			_ai.network_playas = _local_player;
 
			_local_player      = PLAYER_SPECTATOR;
 

	
 
			if (_ai.network_playas != PLAYER_SPECTATOR) {
 
				/* If we didn't join the game as a spectator, activate the AI */
 
				AI_StartNewAI(_ai.network_playas);
 
			}
 
		}
 
	}
 

	
 
	return NETWORK_RECV_STATUS_OKAY;
 
}
 

	
 
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
 
{
 
	_frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p);
 
	_frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
 
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
 
	// Test if the server supports this option
 
	//  and if we are at the frame the server is