@@ -32,7 +32,7 @@ extern const char _openttd_revision[];
static uint32 last_ack_frame;
void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p);
static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p);
// **********
// Sending functions
@@ -823,7 +823,7 @@ extern const SettingDesc patch_settings[
// This is a TEMPORARY solution to get the patch-settings
// to the client. When the patch-settings are saved in the savegame
// this should be removed!!
void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p)
static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p)
{
const SettingDesc *item;