diff --git a/network_client.c b/network_client.c --- a/network_client.c +++ b/network_client.c @@ -32,7 +32,7 @@ extern const char _openttd_revision[]; static uint32 last_ack_frame; -void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p); +static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p); // ********** // Sending functions @@ -823,7 +823,7 @@ extern const SettingDesc patch_settings[ // This is a TEMPORARY solution to get the patch-settings // to the client. When the patch-settings are saved in the savegame // this should be removed!! -void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p) +static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p) { const SettingDesc *item;