diff --git a/network_data.h b/network_data.h --- a/network_data.h +++ b/network_data.h @@ -107,7 +107,7 @@ typedef enum { } NetworkPasswordType; // To keep the clients all together -typedef struct ClientState { +typedef struct NetworkClientState { int socket; uint16 index; uint32 last_frame; @@ -122,7 +122,7 @@ typedef struct ClientState { Packet *packet_recv; // Partially received packet CommandPacket *command_queue; // The command-queue awaiting delivery -} ClientState; +} NetworkClientState; // What packet types are there // WARNING: The first 3 packets can NEVER change order again @@ -173,17 +173,17 @@ SOCKET _udp_client_socket; // udp client // Here we keep track of the clients // (and the client uses [0] for his own communication) -ClientState _clients[MAX_CLIENTS]; +NetworkClientState _clients[MAX_CLIENTS]; #define DEREF_CLIENT(i) (&_clients[i]) -// This returns the NetworkClientInfo from a ClientState +// This returns the NetworkClientInfo from a NetworkClientState #define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients]) // Macros to make life a bit more easier #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p) #define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void) #define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command -#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(ClientState *cs, Packet *p) -#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(ClientState *cs) +#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientState *cs, Packet *p) +#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientState *cs) #define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command #define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command @@ -197,27 +197,27 @@ void NetworkSend_uint16(Packet *packet, void NetworkSend_uint32(Packet *packet, uint32 data); void NetworkSend_uint64(Packet *packet, uint64 data); void NetworkSend_string(Packet *packet, const char* data); -void NetworkSend_Packet(Packet *packet, ClientState *cs); +void NetworkSend_Packet(Packet *packet, NetworkClientState *cs); uint8 NetworkRecv_uint8(Packet *packet); uint16 NetworkRecv_uint16(Packet *packet); uint32 NetworkRecv_uint32(Packet *packet); uint64 NetworkRecv_uint64(Packet *packet); void NetworkRecv_string(Packet *packet, char* buffer, size_t size); -Packet *NetworkRecv_Packet(ClientState *cs, NetworkRecvStatus *status); +Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status); -bool NetworkSend_Packets(ClientState *cs); +bool NetworkSend_Packets(NetworkClientState *cs); void NetworkExecuteCommand(CommandPacket *cp); -void NetworkAddCommandQueue(ClientState *cs, CommandPacket *cp); +void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp); // from network.c -void CloseClient(ClientState *cs); +void NetworkCloseClient(NetworkClientState *cs); void CDECL NetworkTextMessage(NetworkAction action, uint16 color, const char *name, const char *str, ...); -void NetworkGetClientName(char *clientname, size_t size, ClientState *cs); -uint NetworkCalculateLag(const ClientState *cs); +void NetworkGetClientName(char *clientname, size_t size, const NetworkClientState *cs); +uint NetworkCalculateLag(const NetworkClientState *cs); byte NetworkGetCurrentLanguageIndex(); NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); -ClientState *NetworkFindClientStateFromIndex(uint16 client_index); +NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index); unsigned long NetworkResolveHost(const char *hostname); #endif /* ENABLE_NETWORK */