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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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void NetworkGameListClear(void);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
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void NetworkGameListAddQueriedItem(NetworkGameInfo *info, bool server_online);
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
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#endif /* NETWORK_GAMELIST_H */
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