@@ -281,7 +281,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MA
Packet *p;
// Make a dump of the current game
sprintf(filename, "%s%snetwork_server.tmp", _path.autosave_dir, PATHSEP);
snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp", _path.autosave_dir, PATHSEP);
if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
file_pointer = fopen(filename, "rb");