File diff r2816:3dd6634c2a23 → r2817:7ad46034031f
network_server.c
Show inline comments
 
@@ -24,9 +24,10 @@
 

	
 
// This file handles all the server-commands
 

	
 
void NetworkHandleCommandQueue(NetworkClientState *cs);
 
static void NetworkHandleCommandQueue(NetworkClientState* cs);
 
static void NetworkSendPatchSettings(NetworkClientState* cs);
 

	
 
void NetworkPopulateCompanyInfo(void);
 
void NetworkSendPatchSettings(NetworkClientState *cs);
 

	
 
// Is the network enabled?
 

	
 
@@ -1190,7 +1191,7 @@ extern const SettingDesc patch_settings[
 
// This is a TEMPORARY solution to get the patch-settings
 
//  to the client. When the patch-settings are saved in the savegame
 
//  this should be removed!!
 
void NetworkSendPatchSettings(NetworkClientState *cs)
 
static void NetworkSendPatchSettings(NetworkClientState* cs)
 
{
 
	const SettingDesc *item;
 
	Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
 
@@ -1484,7 +1485,8 @@ bool NetworkServer_ReadPackets(NetworkCl
 
}
 

	
 
// Handle the local command-queue
 
void NetworkHandleCommandQueue(NetworkClientState *cs) {
 
static void NetworkHandleCommandQueue(NetworkClientState* cs)
 
{
 
	CommandPacket *cp;
 

	
 
	while ( (cp = cs->command_queue) != NULL) {