diff --git a/network_server.c b/network_server.c --- a/network_server.c +++ b/network_server.c @@ -3,6 +3,7 @@ #ifdef ENABLE_NETWORK #include "stdafx.h" +#include "openttd.h" // XXX StringID #include "debug.h" #include "string.h" #include "strings.h" @@ -144,7 +145,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER NetworkSend_uint8(p, error); NetworkSend_Packet(p, cs); - GetNetworkErrorMsg(str, error); + GetNetworkErrorMsg(str, error, lastof(str)); // Only send when the current client was in game if (cs->status > STATUS_AUTH) { @@ -899,7 +900,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT NetworkGetClientName(client_name, sizeof(client_name), cs); - GetNetworkErrorMsg(str, errorno); + GetNetworkErrorMsg(str, errorno, lastof(str)); DEBUG(net, 2)("[NET] %s reported an error and is closing his connection (%s)", client_name, str); @@ -1043,7 +1044,7 @@ void NetworkServer_HandleChat(NetworkAct if (ci != NULL && show_local) { if (from_index == NETWORK_SERVER_INDEX) { char name[NETWORK_NAME_LENGTH]; - GetString(name, GetPlayer(ci_to->client_playas)->name_1); + GetString(name, GetPlayer(ci_to->client_playas)->name_1, lastof(name)); NetworkTextMessage(action, GetDrawStringPlayerColor(ci_own->client_playas), true, name, "%s", msg); } else { FOR_ALL_CLIENTS(cs) { @@ -1211,7 +1212,7 @@ void NetworkPopulateCompanyInfo(void) // Grap the company name SetDParam(0, p->name_1); SetDParam(1, p->name_2); - GetString(_network_player_info[p->index].company_name, STR_JUST_STRING); + GetString(_network_player_info[p->index].company_name, STR_JUST_STRING, lastof(_network_player_info[p->index].company_name)); // Check the income if (_cur_year - 1 == p->inaugurated_year) {