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@@ -60,12 +60,16 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIEN
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_network_game_info.map_width = MapSizeX();
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_network_game_info.map_height = MapSizeY();
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_network_game_info.map_set = _opt.landscape;
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NetworkSend_uint8 (packet, NETWORK_GAME_INFO_VERSION);
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/* NETWORK_GAME_INFO_VERSION = 3 */
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NetworkSend_uint32(packet, _network_game_info.game_date);
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NetworkSend_uint32(packet, _network_game_info.start_date);
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/* NETWORK_GAME_INFO_VERSION = 2 */
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NetworkSend_uint8 (packet, _network_game_info.companies_max);
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NetworkSend_uint8 (packet, ActivePlayerCount());
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NetworkSend_uint8 (packet, _network_game_info.spectators_max);
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/* NETWORK_GAME_INFO_VERSION = 1 */
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@@ -73,14 +77,12 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIEN
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NetworkSend_string(packet, _network_game_info.server_revision);
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NetworkSend_uint8 (packet, _network_game_info.server_lang);
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NetworkSend_uint8 (packet, _network_game_info.use_password);
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NetworkSend_uint8 (packet, _network_game_info.clients_max);
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NetworkSend_uint8 (packet, _network_game_info.clients_on);
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NetworkSend_uint8 (packet, NetworkSpectatorCount());
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NetworkSend_uint16(packet, _network_game_info.game_date);
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NetworkSend_uint16(packet, _network_game_info.start_date);
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NetworkSend_string(packet, _network_game_info.map_name);
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NetworkSend_uint16(packet, _network_game_info.map_width);
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NetworkSend_uint16(packet, _network_game_info.map_height);
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NetworkSend_uint8 (packet, _network_game_info.map_set);
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NetworkSend_uint8 (packet, _network_game_info.dedicated);
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@@ -111,12 +113,16 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVE
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// Find next item
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item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
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/* Please observer the order. In the order in which packets are sent
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* they are to be received */
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switch (game_info_version) {
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case 3:
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item->info.game_date = NetworkRecv_uint32(&_udp_cs, p);
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item->info.start_date = NetworkRecv_uint32(&_udp_cs, p);
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/* Fallthrough */
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case 2:
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item->info.companies_max = NetworkRecv_uint8(&_udp_cs, p);
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item->info.companies_on = NetworkRecv_uint8(&_udp_cs, p);
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item->info.spectators_max = NetworkRecv_uint8(&_udp_cs, p);
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/* Fallthrough */
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case 1:
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@@ -124,14 +130,16 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVE
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NetworkRecv_string(&_udp_cs, p, item->info.server_revision, sizeof(item->info.server_revision));
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item->info.server_lang = NetworkRecv_uint8(&_udp_cs, p);
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item->info.use_password = NetworkRecv_uint8(&_udp_cs, p);
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item->info.clients_max = NetworkRecv_uint8(&_udp_cs, p);
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item->info.clients_on = NetworkRecv_uint8(&_udp_cs, p);
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item->info.spectators_on = NetworkRecv_uint8(&_udp_cs, p);
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item->info.game_date = NetworkRecv_uint16(&_udp_cs, p);
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item->info.start_date = NetworkRecv_uint16(&_udp_cs, p);
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if (game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
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item->info.game_date = NetworkRecv_uint16(&_udp_cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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item->info.start_date = NetworkRecv_uint16(&_udp_cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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}
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NetworkRecv_string(&_udp_cs, p, item->info.map_name, sizeof(item->info.map_name));
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item->info.map_width = NetworkRecv_uint16(&_udp_cs, p);
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item->info.map_height = NetworkRecv_uint16(&_udp_cs, p);
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item->info.map_set = NetworkRecv_uint8(&_udp_cs, p);
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item->info.dedicated = NetworkRecv_uint8(&_udp_cs, p);
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@@ -182,13 +190,13 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIEN
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current++;
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/* Send the information */
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NetworkSend_uint8(packet, current);
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NetworkSend_string(packet, _network_player_info[player->index].company_name);
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NetworkSend_uint8 (packet, _network_player_info[player->index].inaugurated_year);
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NetworkSend_uint32(packet, _network_player_info[player->index].inaugurated_year);
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NetworkSend_uint64(packet, _network_player_info[player->index].company_value);
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NetworkSend_uint64(packet, _network_player_info[player->index].money);
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NetworkSend_uint64(packet, _network_player_info[player->index].income);
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NetworkSend_uint16(packet, _network_player_info[player->index].performance);
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/* Send 1 if there is a passord for the company else send 0 */
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@@ -209,23 +217,23 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIEN
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ci = DEREF_CLIENT_INFO(cs);
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if (ci->client_playas - 1 == player->index) {
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/* The uint8 == 1 indicates that a client is following */
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NetworkSend_uint8(packet, 1);
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NetworkSend_string(packet, ci->client_name);
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NetworkSend_string(packet, ci->unique_id);
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NetworkSend_uint16(packet, ci->join_date);
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NetworkSend_uint32(packet, ci->join_date);
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}
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}
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/* Also check for the server itself */
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (ci->client_playas - 1 == player->index) {
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/* The uint8 == 1 indicates that a client is following */
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NetworkSend_uint8(packet, 1);
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NetworkSend_string(packet, ci->client_name);
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NetworkSend_string(packet, ci->unique_id);
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NetworkSend_uint16(packet, ci->join_date);
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NetworkSend_uint32(packet, ci->join_date);
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}
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/* Indicates end of client list */
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NetworkSend_uint8(packet, 0);
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}
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@@ -234,23 +242,23 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIEN
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ci = DEREF_CLIENT_INFO(cs);
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if (ci->client_playas - 1 > MAX_PLAYERS) {
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/* The uint8 == 1 indicates that a client is following */
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NetworkSend_uint8(packet, 1);
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NetworkSend_string(packet, ci->client_name);
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NetworkSend_string(packet, ci->unique_id);
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NetworkSend_uint16(packet, ci->join_date);
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NetworkSend_uint32(packet, ci->join_date);
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}
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}
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/* Also check for the server itself */
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (ci->client_playas - 1 > MAX_PLAYERS) {
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/* The uint8 == 1 indicates that a client is following */
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NetworkSend_uint8(packet, 1);
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NetworkSend_string(packet, ci->client_name);
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NetworkSend_string(packet, ci->unique_id);
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NetworkSend_uint16(packet, ci->join_date);
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NetworkSend_uint32(packet, ci->join_date);
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}
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/* Indicates end of client list */
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NetworkSend_uint8(packet, 0);
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NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
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