@@ -103,13 +103,13 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVE
UpdateNetworkGameWindow(false);
}
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
{
ClientState *cs;
NetworkClientState *cs;
NetworkClientInfo *ci;
Packet *packet;
Player *player;
byte active = 0;
byte current = 0;
int i;
@@ -468,13 +468,13 @@ void NetworkUDPQueryServer(const byte* h
/* Register us to the master server
This function checks if it needs to send an advertise */
void NetworkUDPAdvertise()
void NetworkUDPAdvertise(void)
struct sockaddr_in out_addr;
Packet *p;
/* Check if we should send an advertise */
if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)