diff --git a/network_udp.c b/network_udp.c --- a/network_udp.c +++ b/network_udp.c @@ -64,7 +64,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIEN /* NETWORK_GAME_INFO_VERSION = 2 */ NetworkSend_uint8 (packet, _network_game_info.companies_max); - NetworkSend_uint8 (packet, _network_game_info.companies_on); + NetworkSend_uint8 (packet, ActivePlayerCount()); NetworkSend_uint8 (packet, _network_game_info.spectators_max); /* NETWORK_GAME_INFO_VERSION = 1 */ @@ -74,7 +74,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIEN NetworkSend_uint8 (packet, _network_game_info.use_password); NetworkSend_uint8 (packet, _network_game_info.clients_max); NetworkSend_uint8 (packet, _network_game_info.clients_on); - NetworkSend_uint8 (packet, _network_game_info.spectators_on); + NetworkSend_uint8 (packet, NetworkSpectatorCount()); NetworkSend_uint16(packet, _network_game_info.game_date); NetworkSend_uint16(packet, _network_game_info.start_date); NetworkSend_string(packet, _network_game_info.map_name); @@ -162,7 +162,6 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIEN NetworkClientInfo *ci; Packet *packet; Player *player; - byte active = 0; byte current = 0; int i; @@ -172,14 +171,9 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIEN packet = NetworkSend_Init(PACKET_UDP_SERVER_DETAIL_INFO); - FOR_ALL_PLAYERS(player) { - if (player->is_active) - active++; - } - /* Send the amount of active companies */ NetworkSend_uint8 (packet, NETWORK_COMPANY_INFO_VERSION); - NetworkSend_uint8 (packet, active); + NetworkSend_uint8 (packet, ActivePlayerCount()); /* Fetch the latest version of everything */ NetworkPopulateCompanyInfo();