@@ -596,7 +596,6 @@ NPFFoundTargetData NPFRouteToDepotTrialE
* for ships, since the heuristic will not be to far off then. I hope.
*/
Queue depots;
TileType tiletype = 0;
int r;
NPFFoundTargetData best_result;
NPFFoundTargetData result;
@@ -605,17 +604,6 @@ NPFFoundTargetData NPFRouteToDepotTrialE
Depot* current;
Depot *depot;
/* This is a little ugly, but it works :-S */
if (type == TRANSPORT_ROAD)
tiletype = MP_STREET;
else if (type == TRANSPORT_RAIL)
tiletype = MP_RAILWAY;
else if (type == TRANSPORT_WATER)
tiletype = MP_WATER;
else
assert(0);
init_InsSort(&depots);
/* Okay, let's find all depots that we can use first */
FOR_ALL_DEPOTS(depot) {