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@@ -699,13 +699,13 @@ static const OldChunks industry_chunk[]
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OCL_SVAR( OC_UINT16, Industry, total_transported[0] ),
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OCL_SVAR( OC_UINT16, Industry, total_transported[1] ),
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OCL_SVAR( OC_UINT8, Industry, type ),
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OCL_SVAR( OC_UINT8, Industry, owner ),
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OCL_SVAR( OC_UINT8, Industry, color_map ),
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OCL_SVAR( OC_UINT8, Industry, last_prod_year ),
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OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
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OCL_SVAR( OC_UINT16, Industry, counter ),
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OCL_SVAR( OC_UINT8, Industry, was_cargo_delivered ),
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OCL_NULL( 9 ), // Random junk at the end of this chunk
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OCL_END()
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@@ -992,13 +992,13 @@ static bool LoadOldPlayer(LoadgameState
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Ps: this also means that if you had exact 893288 pounds, you will go back
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to 10000.. this is a very VERY small chance ;) */
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if (p->player_money == 893288)
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p->money64 = p->player_money = p->current_loan = 100000;
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_player_colors[num] = p->player_color;
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p->inaugurated_year = _old_inaugurated_year - BASE_YEAR;
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p->inaugurated_year = _old_inaugurated_year;
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if (p->location_of_house == 0xFFFF)
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p->location_of_house = 0;
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/* State 20 for AI players is sell vehicle. Since the AI struct is not
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* really figured out as of now, p->ai.cur_veh; needed for 'sell vehicle'
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* is NULL and the function will crash. To fix this, just change the state
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@@ -1119,13 +1119,13 @@ static const OldChunks vehicle_chunk[] =
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OCL_VAR ( OC_UINT16, 1, &_old_order ),
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OCL_SVAR( OC_UINT8, Vehicle, num_orders ),
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OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
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OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
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OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
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OCL_SVAR( OC_UINT16, Vehicle, date_of_last_service ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
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OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
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OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
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OCL_SVAR( OC_UINT8, Vehicle, tick_counter ),
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OCL_SVAR( OC_UINT16, Vehicle, max_speed ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
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@@ -1153,15 +1153,15 @@ static const OldChunks vehicle_chunk[] =
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OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
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OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ),
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OCL_SVAR( OC_UINT16, Vehicle, cargo_count ),
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OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_source ),
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OCL_SVAR( OC_UINT8, Vehicle, cargo_days ),
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OCL_SVAR( OC_UINT16, Vehicle, age ),
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OCL_SVAR( OC_UINT16, Vehicle, max_age ),
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OCL_SVAR( OC_UINT8, Vehicle, build_year ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
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OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
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OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
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OCL_SVAR( OC_UINT16, Vehicle, engine_type ),
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OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
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OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
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@@ -1256,14 +1256,14 @@ static bool LoadOldSign(LoadgameState *l
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return LoadChunk(ls, GetSign(num), sign_chunk);
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}
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static const OldChunks engine_chunk[] = {
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OCL_SVAR( OC_UINT16, Engine, player_avail ),
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OCL_SVAR( OC_UINT16, Engine, intro_date ),
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OCL_SVAR( OC_UINT16, Engine, age ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
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OCL_SVAR( OC_UINT16, Engine, reliability ),
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OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
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OCL_SVAR( OC_UINT16, Engine, reliability_start ),
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OCL_SVAR( OC_UINT16, Engine, reliability_max ),
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OCL_SVAR( OC_UINT16, Engine, reliability_final ),
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OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
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@@ -1372,13 +1372,13 @@ static bool LoadOldMapPart2(LoadgameStat
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return !ls->failed;
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}
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static uint32 _old_cur_town_ctr;
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static const OldChunks main_chunk[] = {
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OCL_ASSERT( 0 ),
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OCL_VAR ( OC_UINT16, 1, &_date ),
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OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
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OCL_VAR ( OC_UINT16, 1, &_date_fract ),
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OCL_NULL( 600 ), // TextEffects
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OCL_VAR ( OC_UINT32, 2, &_random_seeds[0] ),
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OCL_ASSERT( 0x264 ),
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OCL_CHUNK( 70, LoadOldTown ),
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