@@ -994,13 +994,13 @@ static bool LoadOldPlayer(LoadgameState
p->location_of_house = 0;
/* State 20 for AI players is sell vehicle. Since the AI struct is not
* really figured out as of now, p->ai.cur_veh; needed for 'sell vehicle'
* is NULL and the function will crash. To fix this, just change the state
* to some harmless state, like 'loop vehicle'; 1 */
if (!IS_HUMAN_PLAYER(num) && p->ai.state == 20) p->ai.state = 1;
if (!IsHumanPlayer(num) && p->ai.state == 20) p->ai.state = 1;
if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
AI_StartNewAI(p->index);
return true;
}