diff --git a/oldloader.c b/oldloader.c --- a/oldloader.c +++ b/oldloader.c @@ -997,7 +997,7 @@ static bool LoadOldPlayer(LoadgameState * really figured out as of now, p->ai.cur_veh; needed for 'sell vehicle' * is NULL and the function will crash. To fix this, just change the state * to some harmless state, like 'loop vehicle'; 1 */ - if (!IS_HUMAN_PLAYER(num) && p->ai.state == 20) p->ai.state = 1; + if (!IsHumanPlayer(num) && p->ai.state == 20) p->ai.state = 1; if (p->is_ai && (!_networking || _network_server) && _ai.enabled) AI_StartNewAI(p->index);