File diff r2394:0d57165f0d9f → r2395:937c6aa12746
openttd.c
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@@ -39,6 +39,7 @@
 
#include "signs.h"
 
#include "depot.h"
 
#include "waypoint.h"
 
#include "ai/ai.h"
 

	
 
#include <stdarg.h>
 

	
 
@@ -50,7 +51,6 @@
 
void GenerateWorld(int mode, uint size_x, uint size_y);
 
void CallLandscapeTick(void);
 
void IncreaseDate(void);
 
void RunOtherPlayersLoop(void);
 
void DoPaletteAnimations(void);
 
void MusicLoop(void);
 
void ResetMusic(void);
 
@@ -452,6 +452,9 @@ int ttd_main(int argc, char* argv[])
 
	/* initialize all variables that are allocated dynamically */
 
	InitializeDynamicVariables();
 

	
 
	/* start the AI */
 
	AI_Initialize();
 

	
 
	// Sample catalogue
 
	DEBUG(misc, 1) ("Loading sound effects...");
 
	MxInitialize(11025);
 
@@ -535,6 +538,9 @@ int ttd_main(int argc, char* argv[])
 
	/* uninitialize variables that are allocated dynamic */
 
	UnInitializeDynamicVariables();
 

	
 
	/* stop the AI */
 
	AI_Uninitialize();
 

	
 
	/* Close all and any open filehandles */
 
	FioCloseAll();
 
	UnInitializeGame();
 
@@ -870,10 +876,7 @@ void StateGameLoop(void)
 
		CallVehicleTicks();
 
		CallLandscapeTick();
 

	
 
		// To bad the AI does not work in multiplayer, because states are not saved
 
		//  perfectly
 
		if (!_networking)
 
			RunOtherPlayersLoop();
 
		AI_RunGameLoop();
 

	
 
		CallWindowTickEvent();
 
		NewsLoop();