@@ -1456,6 +1456,20 @@ bool AfterLoadGame(void)
if (!CheckSavegameVersion(27)) AfterLoadStations();
{
/* Set up the engine count for all players */
Player *players[MAX_PLAYERS];
int i;
const Vehicle *v;
for (i = 0; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
FOR_ALL_VEHICLES(v) {
if (!IsEngineCountable(v)) continue;
players[v->owner]->num_engines[v->engine_type]++;
}
/* Time starts at 0 instead of 1920.
* Account for this in older games by adding an offset */
if (CheckSavegameVersion(31)) {