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@@ -579,6 +579,8 @@ static void MakeNewGame(void)
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DoStartupNewPlayer(false);
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_local_player = 0;
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_current_player = _local_player;
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DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
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}
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MarkWholeScreenDirty();
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@@ -651,6 +653,8 @@ static void StartScenario(void)
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StartupDisasters();
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_local_player = 0;
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_current_player = _local_player;
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DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
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MarkWholeScreenDirty();
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}
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@@ -1242,6 +1246,23 @@ bool AfterLoadGame(uint version)
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} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
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}
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if (version < 0x1000) {
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int i;
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FOR_ALL_PLAYERS(p) {
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for (i = 0; i < 256; i++) {
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p->engine_replacement[i] = INVALID_ENGINE;
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}
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p->engine_renew = false;
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p->engine_renew_months = -6;
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p->engine_renew_money = 100000;
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}
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// Set the human controlled player to the patch settings
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p = GetPlayer(_local_player);
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p->engine_renew = _patches.autorenew;
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p->engine_renew_months = _patches.autorenew_months;
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p->engine_renew_money = _patches.autorenew_money;
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}
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FOR_ALL_PLAYERS(p) {
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p->avail_railtypes = GetPlayerRailtypes(p->index);
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}
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