@@ -1279,6 +1279,7 @@ bool AfterLoadGame(uint version)
{
Window *w;
ViewPort *vp;
Player *p;
// in version 2.1 of the savegame, town owner was unified.
if (version <= 0x200) {
@@ -1432,5 +1433,9 @@ bool AfterLoadGame(uint version)
} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
}
FOR_ALL_PLAYERS(p) {
p->avail_railtypes = GetPlayerRailtypes(p->index);
return true;