@@ -789,9 +789,9 @@ void SwitchMode(int new_mode)
}
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
int i;
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
PlayerID i;
_opt_ptr = &_opt;
_local_player = OWNER_NONE;
@@ -1283,8 +1283,9 @@ bool AfterLoadGame(uint version)
if (version < 0x1000) {
FOR_ALL_PLAYERS(p) {
EngineID i;
for (i = 0; i < TOTAL_NUM_ENGINES; i++) {
p->engine_replacement[i] = INVALID_ENGINE;