diff --git a/openttd.c b/openttd.c --- a/openttd.c +++ b/openttd.c @@ -1292,7 +1292,7 @@ bool AfterLoadGame(uint version) (0x402) version, so I just check when versions are older, and then walk through the whole map.. */ if (version <= 0x402) { - TileIndex tile = TILE_XY(0,0); + TileIndex tile = TileXY(0, 0); uint w = MapSizeX(); uint h = MapSizeY();