diff --git a/openttd.c b/openttd.c --- a/openttd.c +++ b/openttd.c @@ -867,7 +867,7 @@ void StateGameLoop(void) } else { // All these actions has to be done from OWNER_NONE // for multiplayer compatibility - uint p = _current_player; + PlayerID p = _current_player; _current_player = OWNER_NONE; AnimateAnimatedTiles();