diff --git a/openttd.c b/openttd.c --- a/openttd.c +++ b/openttd.c @@ -762,13 +762,8 @@ void SwitchMode(int new_mode) _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) #ifdef ENABLE_NETWORK - if (_network_server) { - /* If we have loaded a game we need to correctly update the company-count */ - const Player *p; - _network_game_info.companies_on = 0; - FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;} + if (_network_server) snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title); - } #endif /* ENABLE_NETWORK */ } break;