diff --git a/openttd.c b/openttd.c --- a/openttd.c +++ b/openttd.c @@ -62,7 +62,6 @@ extern void HalGameLoop(void); uint32 _pixels_redrawn; bool _dbg_screen_rect; -bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat static byte _os_version = 0; /* TODO: usrerror() for errors which are not of an internal nature but @@ -1032,7 +1031,7 @@ void StateGameLoop(void) // To bad the AI does not work in multiplayer, because states are not saved // perfectly - if (!disable_computer && !_networking) + if (!_networking) RunOtherPlayersLoop(); CallWindowTickEvent();