@@ -30,23 +30,6 @@ typedef struct SortStruct {
byte owner;
} SortStruct;
typedef struct YearMonthDay {
int year, month, day;
} YearMonthDay;
/* --- 1 Day is 74 ticks ---
* The game's internal structure is dictated by ticks. The date counter (date_fract) is an integer of
* uint16 type, so it can have a max value of 65536. Every tick this variable (date_fract) is
* increased by 885. When it overflows, the new day loop is called.
* * this that means 1 day is : 65536 / 885 = 74 ticks
* * 1 tick is approximately 27ms.
* * 1 day is thus about 2 seconds (74*27 = 1998) on a machine that can run OpenTTD normally
*/
#define DAY_TICKS 74
#define MAX_YEAR_BEGIN_REAL 1920
#define MAX_YEAR_END_REAL 2090
#define MAX_YEAR_END 170
#include "map.h"
#include "slope.h"
@@ -78,6 +61,9 @@ typedef uint16 UnitID; ///< All unitnu
typedef uint32 WindowNumber;
typedef byte WindowClass;
typedef uint8 Year;
typedef uint32 Date;
enum GameModes {
GM_MENU,