@@ -242,12 +242,17 @@ static inline Player* GetPlayer(PlayerID
static inline bool IsLocalPlayer(void)
{
return _local_player == _current_player;
}
static inline bool IsValidPlayer(PlayerID pi)
return pi < MAX_PLAYERS;
void DeletePlayerWindows(PlayerID pi);
byte GetPlayerRailtypes(PlayerID p);
/** Finds out if a Player has a certain railtype available */
static inline bool HasRailtypeAvail(const Player *p, RailType Railtype)