@@ -194,6 +194,7 @@ typedef struct Player {
bool renew_keep_length;
int16 engine_renew_months;
uint32 engine_renew_money;
uint16 num_engines[TOTAL_NUM_ENGINES]; // caches the number of engines of each type the player owns (no need to save this)
} Player;
uint16 GetDrawStringPlayerColor(PlayerID player);