@@ -201,4 +201,15 @@ VARDEF Player _players[MAX_PLAYERS];
#define IS_HUMAN_PLAYER(p) (!DEREF_PLAYER((byte)(p))->is_ai)
#define IS_INTERACTIVE_PLAYER(p) (((byte)p) == _local_player)
typedef struct HighScore {
char company[100];
StringID title;
uint16 score;
} HighScore;
VARDEF HighScore _highscore_table[4][5]; // 4 difficulty-settings; top 5
void SaveToHighScore(void);
void LoadFromHighScore(void);
int SaveHighScoreValue(const Player *p);
#endif /* PLAYER_H */