File diff r2153:b45e3461c6c4 → r2154:83cf5a3d6634
player.h
Show inline comments
 
@@ -196,8 +196,12 @@ void AiDoGameLoop(Player *p);
 
void UpdatePlayerMoney32(Player *p);
 
#define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)
 

	
 
extern PlayerID _current_player;
 

	
 
#define MAX_PLAYERS 8
 
VARDEF Player _players[MAX_PLAYERS];
 
// NOSAVE: can be determined from player structs
 
VARDEF byte _player_colors[MAX_PLAYERS];
 

	
 
static inline Player* GetPlayer(uint i)
 
{
 
@@ -229,6 +233,9 @@ static inline bool HasRailtypeAvail(Play
 
	return HASBIT(p->avail_railtypes, Railtype);
 
}
 

	
 
/* Validate functions for rail building */
 
static inline bool ValParamRailtype(uint32 rail) { return HASBIT(GetPlayer(_current_player)->avail_railtypes, rail);}
 

	
 
/** Returns the "best" railtype a player can build.
 
  * As the AI doesn't know what the BEST one is, we
 
  * have our own priority list here. When adding