@@ -201,7 +201,8 @@ void AiDoGameLoop(Player *p);
void UpdatePlayerMoney32(Player *p);
#define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)
extern PlayerID _current_player;
VARDEF PlayerID _local_player;
VARDEF PlayerID _current_player;
#define MAX_PLAYERS 8
VARDEF Player _players[MAX_PLAYERS];
@@ -210,8 +211,13 @@ VARDEF byte _player_colors[MAX_PLAYERS];
static inline Player* GetPlayer(uint i)
{
assert(i < lengthof(_players));
return &_players[i];
}
static inline bool IsLocalPlayer(void)
return _local_player == _current_player;
/** Returns the number of rail types the player can build