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@@ -802,7 +802,7 @@ static void EndGameWndProc(Window *w, Wi
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} break;
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case WE_CLICK: /* Close the window (and show the highscore window) */
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DeleteWindow(w);
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break;
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break;
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case WE_DESTROY: /* Show the highscore window when this one is closed */
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if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
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ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank);
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@@ -859,7 +859,7 @@ static const Widget _highscore_widgets[]
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static const WindowDesc _highscore_desc = {
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0, 0, 641, 481,
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WC_HIGHSCORE_ENDSCREEN,0,
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WC_HIGHSCORE,0,
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0,
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_highscore_widgets,
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HighScoreWndProc
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@@ -867,7 +867,7 @@ static const WindowDesc _highscore_desc
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static const WindowDesc _endgame_desc = {
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0, 0, 641, 481,
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WC_HIGHSCORE_ENDSCREEN,0,
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WC_ENDSCREEN,0,
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0,
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_highscore_widgets,
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EndGameWndProc
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@@ -886,7 +886,7 @@ void ShowHighscoreTable(int difficulty,
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/* Close all always on-top windows to get a clean screen */
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if (_game_mode != GM_MENU) HideVitalWindows();
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DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
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DeleteWindowByClass(WC_HIGHSCORE);
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w = AllocateWindowDesc(&_highscore_desc);
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if (w != NULL) {
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@@ -909,7 +909,7 @@ void ShowEndGameChart(void)
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if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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HideVitalWindows();
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DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
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DeleteWindowByClass(WC_ENDSCREEN);
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w = AllocateWindowDesc(&_endgame_desc);
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if (w != NULL) {
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