diff --git a/player_gui.c b/player_gui.c --- a/player_gui.c +++ b/player_gui.c @@ -35,7 +35,7 @@ static void DrawPlayerEconomyStats(const if (!(mode & 1)) { // normal sized economics window (mode&1) is minimized status /* draw categories */ DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, 0); - for(i=0; i!=13; i++) + for (i = 0; i != 13; i++) DrawString(2, 27 + i*10, STR_7011_CONSTRUCTION + i, 0); DrawStringRightAligned(111, 27 + 10*13 + 2, STR_7020_TOTAL, 0); @@ -49,7 +49,7 @@ static void DrawPlayerEconomyStats(const SetDParam(0, year + 1920); DrawStringCenterUnderline(x-17, 15, STR_7010, 0); sum = 0; - for(i=0; i!=13; i++) { + for (i = 0; i != 13; i++) { /* draw one row in the price column */ cost = (*tbl)[i]; if (cost != 0) { @@ -148,7 +148,7 @@ static const Widget _player_finances_sma static void PlayerFinancesWndProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { case WE_PAINT: { PlayerID player = w->window_number; const Player* p = GetPlayer(player); @@ -165,7 +165,7 @@ static void PlayerFinancesWndProc(Window } break; case WE_CLICK: - switch(e->click.widget) { + switch (e->click.widget) { case 2: {/* toggle size */ byte mode = (byte)WP(w,def_d).data_1; bool stickied = !!(w->flags4 & WF_STICKY); @@ -246,7 +246,7 @@ void ShowPlayerFinances(PlayerID player) static void SelectPlayerColorWndProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { case WE_PAINT: { const Player* p; uint used_colors = 0; @@ -268,7 +268,7 @@ static void SelectPlayerColorWndProc(Win y = 17; pos = w->vscroll.pos; - for(i=0; i!=16; i++) { + for (i = 0; i != 16; i++) { if (!(used_colors & 1) && --pos < 0 && pos >= -8) { DrawString(x + 30, y, STR_00D1_DARK_BLUE + i, 2); DrawSprite((i << 16) + 0x3078C1A, x + 14, y + 4); @@ -289,7 +289,7 @@ static void SelectPlayerColorWndProc(Win item += w->vscroll.pos; used_colors = WP(w,def_d).data_1; - for(i=0; i!=16; i++) { + for (i = 0; i != 16; i++) { if (!(used_colors & 1) && --item < 0) { DoCommandP(0, 0, i, NULL, CMD_SET_PLAYER_COLOR); DeleteWindow(w); @@ -320,7 +320,7 @@ static const WindowDesc _select_player_c static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { case WE_PAINT: { Player *p; w->click_state = (w->click_state & ~(1<<5|1<<6)) | ((1<<5) << WP(w,facesel_d).gender); @@ -330,7 +330,7 @@ static void SelectPlayerFaceWndProc(Wind } break; case WE_CLICK: - switch(e->click.widget) { + switch (e->click.widget) { case 3: DeleteWindow(w); break; case 4: /* ok click */ DoCommandP(0, 0, WP(w,facesel_d).face, NULL, CMD_SET_PLAYER_FACE); @@ -695,7 +695,7 @@ void ShowPlayerCompany(PlayerID player) static void BuyCompanyWndProc(Window *w, WindowEvent *e) { - switch(e->event) { + switch (e->event) { case WE_PAINT: { Player *p = GetPlayer(w->window_number); SetDParam(0, p->name_1); @@ -712,7 +712,7 @@ static void BuyCompanyWndProc(Window *w, } case WE_CLICK: - switch(e->click.widget) { + switch (e->click.widget) { case 3: DeleteWindow(w); break;