/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "engine.h"
#include "functions.h"
#include "string.h"
#include "strings.h"
#include "table/strings.h"
#include "map.h"
#include "player.h"
#include "town.h"
#include "vehicle.h"
#include "station.h"
#include "gfx.h"
#include "news.h"
#include "saveload.h"
#include "command.h"
#include "ai_new.h"
#include "sound.h"
#include "network.h"
#include "variables.h"
PlayerID _current_player;
extern void StartupEconomy(void);