File diff r4076:ac684fc44bc2 → r4077:259c4c4aacad
players.c
Show inline comments
 
@@ -217,89 +217,90 @@ static void SubtractMoneyFromAnyPlayer(P
 
{
 
	p->money64 -= cost;
 
	UpdatePlayerMoney32(p);
 

	
 
	p->yearly_expenses[0][_yearly_expenses_type] += cost;
 

	
 
	if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10))
 
	if (HASBIT(1<<7|1<<8|1<<9|1<<10, _yearly_expenses_type)) {
 
		p->cur_economy.income -= cost;
 
	else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11))
 
	} else if (HASBIT(1<<2|1<<3|1<<4|1<<5|1<<6|1<<11, _yearly_expenses_type)) {
 
		p->cur_economy.expenses -= cost;
 
	}
 

	
 
	InvalidatePlayerWindows(p);
 
}
 

	
 
void SubtractMoneyFromPlayer(int32 cost)
 
{
 
	PlayerID pid = _current_player;
 
	if (pid < MAX_PLAYERS)
 
		SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
 

	
 
	if (pid < MAX_PLAYERS) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
 
}
 

	
 
void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
 
{
 
	Player *p = GetPlayer(player);
 
	byte m = p->player_money_fraction;
 

	
 
	p->player_money_fraction = m - (byte)cost;
 
	cost >>= 8;
 
	if (p->player_money_fraction > m)
 
		cost++;
 
	if (cost != 0)
 
		SubtractMoneyFromAnyPlayer(p, cost);
 
	if (p->player_money_fraction > m) cost++;
 
	if (cost != 0) SubtractMoneyFromAnyPlayer(p, cost);
 
}
 

	
 
// the player_money field is kept as it is, but money64 contains the actual amount of money.
 
void UpdatePlayerMoney32(Player *p)
 
{
 
	if (p->money64 < -2000000000)
 
	if (p->money64 < -2000000000) {
 
		p->player_money = -2000000000;
 
	else if (p->money64 > 2000000000)
 
	} else if (p->money64 > 2000000000) {
 
		p->player_money = 2000000000;
 
	else
 
	} else {
 
		p->player_money = (int32)p->money64;
 
	}
 
}
 

	
 
void GetNameOfOwner(PlayerID owner, TileIndex tile)
 
{
 
	SetDParam(2, owner);
 

	
 
	if (owner != OWNER_TOWN) {
 
		if (owner >= 8)
 
		if (owner >= MAX_PLAYERS) {
 
			SetDParam(0, STR_0150_SOMEONE);
 
		else {
 
		} else {
 
			const Player* p = GetPlayer(owner);
 

	
 
			SetDParam(0, p->name_1);
 
			SetDParam(1, p->name_2);
 
		}
 
	} else {
 
		Town *t = ClosestTownFromTile(tile, (uint)-1);
 
		const Town* t = ClosestTownFromTile(tile, (uint)-1);
 

	
 
		SetDParam(0, STR_TOWN);
 
		SetDParam(1, t->index);
 
	}
 
}
 

	
 

	
 
bool CheckOwnership(PlayerID owner)
 
{
 
	assert(owner <= OWNER_WATER);
 

	
 
	if (owner == _current_player)
 
		return true;
 
	if (owner == _current_player) return true;
 
	_error_message = STR_013B_OWNED_BY;
 
	GetNameOfOwner(owner, 0);
 
	return false;
 
}
 

	
 
bool CheckTileOwnership(TileIndex tile)
 
{
 
	PlayerID owner = GetTileOwner(tile);
 

	
 
	assert(owner <= OWNER_WATER);
 

	
 
	if (owner == _current_player)
 
		return true;
 
	if (owner == _current_player) return true;
 
	_error_message = STR_013B_OWNED_BY;
 

	
 
	// no need to get the name of the owner unless we're the local player (saves some time)
 
	if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
 
	return false;
 
}
 
@@ -310,30 +311,27 @@ static void GenerateCompanyName(Player *
 
	Town *t;
 
	StringID str;
 
	Player *pp;
 
	uint32 strp;
 
	char buffer[100];
 

	
 
	if (p->name_1 != STR_SV_UNNAMED)
 
		return;
 
	if (p->name_1 != STR_SV_UNNAMED) return;
 

	
 
	tile = p->last_build_coordinate;
 
	if (tile == 0)
 
		return;
 
	if (tile == 0) return;
 

	
 
	t = ClosestTownFromTile(tile, (uint)-1);
 

	
 
	if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
 
		str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
 
		strp = t->townnameparts;
 

	
 
verify_name:;
 
		// No player must have this name already
 
		FOR_ALL_PLAYERS(pp) {
 
			if (pp->name_1 == str && pp->name_2 == strp)
 
				goto bad_town_name;
 
			if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name;
 
		}
 

	
 
		GetString(buffer, str);
 
		if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150)
 
			goto bad_town_name;
 

	
 
@@ -420,17 +418,14 @@ static byte GeneratePlayerColor(void)
 
			}
 
			break;
 
		}
 
	}
 

	
 
	// Return the first available color
 
	i = 0;
 
	for (;;) {
 
		if (colors[i] != 0xFF)
 
			return colors[i];
 
		i++;
 
	for (i = 0;; i++) {
 
		if (colors[i] != 0xFF) return colors[i];
 
	}
 
}
 

	
 
static void GeneratePresidentName(Player *p)
 
{
 
	Player *pp;
 
@@ -848,14 +843,15 @@ int32 CmdPlayerCtrl(TileIndex tile, uint
 
				}
 
			} else if (p->index == _local_player) {
 
				DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
 
			}
 
#ifdef ENABLE_NETWORK
 
			if (_network_server) {
 
				/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
 
				 * in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 
				/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
 
				 * server-side in network_server.c:838, function
 
				 * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 
				NetworkClientInfo *ci = &_network_client_info[pid];
 
				ci->client_playas = p->index + 1;
 
				NetworkUpdateClientInfo(ci->client_index);
 

	
 
				if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) {
 
					PlayerID player_backup = _local_player;
 
@@ -875,22 +871,22 @@ int32 CmdPlayerCtrl(TileIndex tile, uint
 
					_cmd_text = ci->client_name;
 
					_local_player = ci->client_playas - 1;
 
					NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
 
					_local_player = player_backup;
 
				}
 
			}
 
		} else if (_network_server) { // Creating player failed, defer client to spectator
 
				/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
 
				* in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 
		} else if (_network_server) {
 
			// Creating player failed, defer client to spectator
 
			/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
 
			 * server-side in network_server.c:838, function
 
			 * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 
			NetworkClientInfo *ci = &_network_client_info[pid];
 
			ci->client_playas = OWNER_SPECTATOR;
 
			NetworkUpdateClientInfo(ci->client_index);
 
#endif /* ENABLE_NETWORK */
 
		}
 
#else
 
		}
 
#endif /* ENABLE_NETWORK */
 
	} break;
 

	
 
	case 1: /* Make a new AI player */
 
		if (!(flags & DC_EXEC)) return 0;
 

	
 
		DoStartupNewPlayer(true);
 
@@ -938,13 +934,13 @@ int32 CmdPlayerCtrl(TileIndex tile, uint
 
	default: return CMD_ERROR;
 
	}
 

	
 
	return 0;
 
}
 

	
 
static const StringID _endgame_perf_titles[16] = {
 
static const StringID _endgame_perf_titles[] = {
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0214_ENTREPRENEUR,
 
@@ -954,32 +950,30 @@ static const StringID _endgame_perf_titl
 
	STR_0216_CAPITALIST,
 
	STR_0216_CAPITALIST,
 
	STR_0217_MAGNATE,
 
	STR_0217_MAGNATE,
 
	STR_0218_MOGUL,
 
	STR_0218_MOGUL,
 
	STR_0219_TYCOON_OF_THE_CENTURY,
 
	STR_0219_TYCOON_OF_THE_CENTURY
 
};
 

	
 
StringID EndGameGetPerformanceTitleFromValue(uint value)
 
{
 
	value = minu(value, 1000) >> 6;
 
	if (value >= lengthof(_endgame_perf_titles)) value = lengthof(_endgame_perf_titles) - 1;
 
	value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
 

	
 
	return _endgame_perf_titles[value];
 
}
 

	
 
/* Return true if any cheat has been used, false otherwise */
 
static bool CheatHasBeenUsed(void)
 
{
 
	const Cheat* cht = (Cheat*) &_cheats;
 
	const Cheat* cht = (Cheat*)&_cheats;
 
	const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
 

	
 
	for (; cht != cht_last; cht++) {
 
		if (cht->been_used)
 
			return true;
 
		if (cht->been_used) return true;
 
	}
 

	
 
	return false;
 
}
 

	
 
/* Save the highscore for the player */
 
@@ -1106,13 +1100,13 @@ void LoadFromHighScore(void)
 
			}
 
		}
 
		fclose(fp);
 
	}
 

	
 
	/* Initialize end of game variable (when to show highscore chart) */
 
	 _patches.ending_date = 2051;
 
	_patches.ending_date = 2051;
 
}
 

	
 
// Save/load of players
 
static const SaveLoad _player_desc[] = {
 
	SLE_VAR(Player,name_2,					SLE_UINT32),
 
	SLE_VAR(Player,name_1,					SLE_STRINGID),