@@ -803,16 +803,26 @@ int32 CmdPlayerCtrl(int x, int y, uint32
if (_networking && !_network_server && _local_player == OWNER_SPECTATOR)
/* In case we are a client joining a server... */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
#endif /* ENABLE_NETWORK */
if (p != NULL) {
if (_local_player == OWNER_SPECTATOR) {
if (_local_player == OWNER_SPECTATOR && (!_ai.network_client || _ai.network_playas == OWNER_SPECTATOR)) {
/* Check if we do not want to be a spectator in network */
if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR) {
_local_player = p->index;
if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR || _ai.network_client) {
if (_ai.network_client) {
/* As ai-network-client, we have our own rulez (disable GUI and stuff) */
_ai.network_playas = p->index;
_local_player = OWNER_SPECTATOR;
if (_ai.network_playas != OWNER_SPECTATOR) {
/* If we didn't join the game as a spectator, activate the AI */
AI_StartNewAI(_ai.network_playas);
}
} else {
MarkWholeScreenDirty();
} else if (p->index == _local_player) {
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
#ifdef ENABLE_NETWORK