@@ -27,8 +27,6 @@
PlayerID _current_player;
extern void StartupEconomy(void);
static const SpriteID cheeks_table[4] = {
0x325, 0x326,
0x390, 0x3B0,
@@ -458,8 +456,6 @@ restart:;
}
extern int GetPlayerMaxRailtype(int p);
static Player *AllocatePlayer(void)
{
Player *p;