@@ -192,18 +192,6 @@ void DrawPlayerFace(uint32 face, int col
}
byte ActivePlayerCount(void)
{
const Player *p;
byte count = 0;
FOR_ALL_PLAYERS(p) {
if (p->is_active) count++;
return count;
void InvalidatePlayerWindows(const Player *p)
PlayerID pid = p->index;