diff --git a/players.c b/players.c --- a/players.c +++ b/players.c @@ -1146,16 +1146,16 @@ static const SaveLoad _player_desc[] = { SLE_CONDARR(Player,yearly_expenses, SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1), SLE_CONDARR(Player,yearly_expenses, SLE_INT64, 3*13, 2, SL_MAX_VERSION), - SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, SL_MAX_VERSION), - SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, SL_MAX_VERSION), + SLE_CONDVAR(Player,is_ai, SLE_BOOL, 2, SL_MAX_VERSION), + SLE_CONDVAR(Player,is_active, SLE_BOOL, 4, SL_MAX_VERSION), // Engine renewal settings SLE_CONDNULL(512, 16, 18), SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION), - SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, SL_MAX_VERSION), + SLE_CONDVAR(Player,engine_renew, SLE_BOOL, 16, SL_MAX_VERSION), SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION), SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player,renew_keep_length, SLE_UINT8, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2 + SLE_CONDVAR(Player,renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2 // reserve extra space in savegame here. (currently 63 bytes) SLE_CONDNULL(63, 2, SL_MAX_VERSION),