diff --git a/players.c b/players.c --- a/players.c +++ b/players.c @@ -192,18 +192,6 @@ void DrawPlayerFace(uint32 face, int col } } -byte ActivePlayerCount(void) -{ - const Player *p; - byte count = 0; - - FOR_ALL_PLAYERS(p) { - if (p->is_active) count++; - } - - return count; -} - void InvalidatePlayerWindows(const Player *p) { PlayerID pid = p->index;