@@ -1517,13 +1517,13 @@ static void DrawTile_Track(TileInfo *ti)
return;
if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
s = _track_depot_layout_table[m5 & 0x3F];
image = *(uint16*)s;
image = *(const uint16*)s;
if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;
// adjust ground tile for desert
// (don't adjust for arctic, because snow in depots looks weird)
if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && _opt.landscape == LT_DESERT)
{
@@ -1563,17 +1563,17 @@ void DrawTrainDepotSprite(int x, int y,
t = _track_depot_layout_table[image];
x+=33;
y+=17;
img = *(uint16*)t;
img = *(const uint16*)t;
if (img & 0x8000) img = (img & 0x7FFF) + railtype;
DrawSprite(img, x, y);
for(dtss = (DrawTrackSeqStruct *)(t + sizeof(uint16)); dtss->image != 0; dtss++) {
for(dtss = (const DrawTrackSeqStruct *)(t + sizeof(uint16)); dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
image = dtss->image;
if (image & 0x8000) image |= ormod;
DrawSprite(image + railtype, x + pt.x, y + pt.y);
}