diff --git a/rail_cmd.c b/rail_cmd.c --- a/rail_cmd.c +++ b/rail_cmd.c @@ -21,7 +21,7 @@ extern uint16 _custom_sprites_base; -void ShowTrainDepotWindow(uint tile); +void ShowTrainDepotWindow(TileIndex tile); /* Format of rail map5 byte. * 00 abcdef => Normal rail @@ -952,9 +952,9 @@ int32 CmdRemoveSignalTrack(int x, int y, return CmdSignalTrackHelper(x, y, flags, p1, SETBIT(p2, 0)); } -typedef int32 DoConvertRailProc(uint tile, uint totype, bool exec); +typedef int32 DoConvertRailProc(TileIndex tile, uint totype, bool exec); -static int32 DoConvertRail(uint tile, uint totype, bool exec) +static int32 DoConvertRail(TileIndex tile, uint totype, bool exec) { if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR; @@ -972,9 +972,9 @@ static int32 DoConvertRail(uint tile, ui return _price.build_rail / 2; } -extern int32 DoConvertStationRail(uint tile, uint totype, bool exec); -extern int32 DoConvertStreetRail(uint tile, uint totype, bool exec); -extern int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec); +extern int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec); +extern int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec); +extern int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec); /** Convert one rail type to the other. You can convert normal rail to * monorail/maglev easily or vice-versa. @@ -1026,7 +1026,7 @@ int32 CmdConvertRail(int ex, int ey, uin return (cost == 0) ? CMD_ERROR : cost; } -static int32 RemoveTrainDepot(uint tile, uint32 flags) +static int32 RemoveTrainDepot(TileIndex tile, uint32 flags) { if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; @@ -1537,7 +1537,7 @@ typedef struct SetSignalsData { } SetSignalsData; -static bool SetSignalsEnumProc(uint tile, SetSignalsData *ssd, int track, uint length, byte *state) +static bool SetSignalsEnumProc(TileIndex tile, SetSignalsData *ssd, int track, uint length, byte *state) { // the tile has signals? if (IsTileType(tile, MP_RAILWAY)) { @@ -1697,7 +1697,7 @@ static void ChangeSignalStates(SetSignal // then mark the signals in the segment accordingly for(i=0; i!=ssd->cur; i++) { - uint tile = ssd->tile[i]; + TileIndex tile = ssd->tile[i]; byte bit = _signals_table[ssd->bit[i]]; uint16 m2 = _map2[tile]; @@ -1745,7 +1745,7 @@ make_red: } -bool UpdateSignalsOnSegment(uint tile, byte direction) +bool UpdateSignalsOnSegment(TileIndex tile, byte direction) { SetSignalsData ssd; int result = -1; @@ -1776,7 +1776,7 @@ bool UpdateSignalsOnSegment(uint tile, b return (bool)result; } -void SetSignalsOnBothDir(uint tile, byte track) +void SetSignalsOnBothDir(TileIndex tile, byte track) { static const byte _search_dir_1[6] = {1, 3, 1, 3, 5, 3}; static const byte _search_dir_2[6] = {5, 7, 7, 5, 7, 1}; @@ -1833,17 +1833,17 @@ static uint GetSlopeTileh_Track(TileInfo return ti->tileh; } -static void GetAcceptedCargo_Track(uint tile, AcceptedCargo ac) +static void GetAcceptedCargo_Track(TileIndex tile, AcceptedCargo ac) { /* not used */ } -static void AnimateTile_Track(uint tile) +static void AnimateTile_Track(TileIndex tile) { /* not used */ } -static void TileLoop_Track(uint tile) +static void TileLoop_Track(TileIndex tile) { byte a2; byte rail; @@ -1929,7 +1929,8 @@ modify_me:; } -static uint32 GetTileTrackStatus_Track(uint tile, TransportType mode) { +static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode) +{ byte m5, a; uint16 b; uint32 ret; @@ -1974,7 +1975,7 @@ static uint32 GetTileTrackStatus_Track(u return ret; } -static void ClickTile_Track(uint tile) +static void ClickTile_Track(TileIndex tile) { if (IsTileDepotType(tile, TRANSPORT_RAIL)) ShowTrainDepotWindow(tile); @@ -2011,7 +2012,7 @@ static void GetTileDesc_Track(TileIndex } } -static void ChangeTileOwner_Track(uint tile, byte old_player, byte new_player) +static void ChangeTileOwner_Track(TileIndex tile, byte old_player, byte new_player) { if (!IsTileOwner(tile, old_player)) return; @@ -2032,7 +2033,7 @@ static const byte _enter_directions[4] = static const byte _leave_directions[4] = {1, 3, 5, 7}; static const byte _depot_track_mask[4] = {1, 2, 1, 2}; -static uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y) +static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y) { byte fract_coord; byte fract_coord_leave;