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@@ -195,27 +195,27 @@ section.
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For OpenTTD you need to acquire some third party data files. For this you have
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the choice of using the original Transport Tycoon Deluxe data files or a set
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of free data files.
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Do NOT copy files included with OpenTTD into "shared" directories (explained in
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the following sections) as sooner or later you will run into graphical glitches
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when using other versions of the game.
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4.1.1) Free graphics and sound files
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------ -----------------------------
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The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
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OpenMSX for music can be found at:
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- http://bundles.openttdcoop.org/opengfx/releases/ for OpenGFX
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- http://bundles.openttdcoop.org/opensfx/releases/ for OpenSFX
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- http://bundles.openttdcoop.org/openmsx/releases/ for OpenMSX
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- http://www.openttd.org/download-opengfx for OpenGFX
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- http://www.openttd.org/download-opensfx for OpenSFX
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- http://www.openttd.org/download-openmsx for OpenMSX
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Please follow the readme of these packages about the installation procedure.
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The Windows installer can optionally download and install these packages.
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4.1.2) Original Transport Tycoon Deluxe graphics and sound files
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------ ---------------------------------------------------------
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If you want to play with the original Transport Tycoon Deluxe data files you
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have to copy the data files from the CD-ROM into the data/ directory. It does
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not matter whether you copy them from the DOS or Windows version of Transport
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Tycoon Deluxe. The Windows install can optionally copy these files.
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You need to copy the following files:
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- sample.cat
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- trg1r.grf or TRG1.GRF
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@@ -428,29 +428,28 @@ The following libraries are used by Open
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- liblzo2: (de)compressing of old (pre 0.3.0) savegames
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- libpng: making screenshots and loading heightmaps
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- libfreetype: loading generic fonts and rendering them
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- libfontconfig: searching for fonts, resolving font names to actual fonts
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- libicu: handling of right-to-left scripts (e.g. Arabic and Persian)
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OpenTTD does not require any of the libraries to be present, but without
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zlib you cannot open most savegames or use the content downloading system.
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Without libSDL/liballegro on non-Windows and non-MacOS X machines you have
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no graphical user interface; you would be building a dedicated server.
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To recompile the extra graphics needed to play with the original Transport
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Tycoon Deluxe graphics you need GRFCodec and NFORenum as well. These can be
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found at respectively: http://dev.openttdcoop.org/projects/grfcodec and
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http://dev.openttdcoop.org/projects/nforenum
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The compilation of these extra does generally not happen, unless you remove
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the graphics file using "make maintainer-clean".
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Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
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GRFCodec can be found at: http://www.openttd.org/download-grfcodec
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The compilation of these extra graphics does generally not happen, unless
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you remove the graphics file using "make maintainer-clean".
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7.2) Supported compilers:
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---- -------------------
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The following compilers are known to compile OpenTTD:
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- Microsoft Visual C++ (MSVC) 2005 and 2008.
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Version 2005 gives bogus warnings about scoping issues.
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- GNU Compiler Collection (GCC) 3.3 - 4.5.
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Versions 4.1 and earlier give bogus warnings about uninitialised variables.
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Versions 4.4 and later give bogus warnings about freeing heap objects.
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- Intel C++ Compiler (ICC) 11.0 and 11.1.
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The following compilers are known not to compile OpenTTD:
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