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@@ -62,12 +62,14 @@ Please include the following information
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- Platform and compiler (Win32, Linux, FreeBSD, ...)
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- Attach a saved game *and* a screenshot if possible
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- If this bug only occurred recently please note the last
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version without the bug and the first version including
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the bug. That way we can fix it quicker by looking at the
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changes made.
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- Attach crash.dmp, crash.log and crash.sav from the data
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directory if they exist.
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2.2) Reporting Desyncs:
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---- ------------------
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As desyncs are hard to make reproducable OpenTTD has the ability to log all
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actions done by clients so we can replay the whole game in an effort to make
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desyncs better reproducable. You need to turn this ability on. When turned
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@@ -248,15 +250,17 @@ Unfortunately, there is currently no com
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is a basic features list on the web, and some optional features can be
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controlled through the Advanced Settings dialog. We also implement some
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features known from TTDPatch (http://www.ttdpatch.net/).
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Several important non-standard controls:
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* Use Ctrl to place semaphore signals
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* Ctrl makes much commands more powerful. For example Ctrl clicking on signals
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with the build signal tool on signals changes their behaviour.
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* Ingame console. More information at
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http://wiki.openttd.org/index.php/Console
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* Right clicking shows tooltips
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5.1) Logging of potentially dangerous actions:
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---- ----------------------------------------
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OpenTTD is a complex program, and together with NewGRF, it may show a buggy
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@@ -288,12 +292,15 @@ OpenTTD in debug mode.
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6.0) Configuration File:
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---- -------------------
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The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
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.INI format. It's mostly undocumented. Almost all settings can be changed
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ingame by using the 'Advanced Settings' window.
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When you can not find openttd.cfg you should look in the directories as
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described in section 4.2. If you do not have an openttd.cfg OpenTTD will
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create one after closing.
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7.0) Compiling:
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---- ----------
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Windows:
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You need Microsoft Visual Studio .NET. Open the project file
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