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@@ -123,13 +123,13 @@ 7.0) Compiling:
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---- ----------
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Windows:
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You need Microsoft Visual Studio 6 or .NET. Open the project file
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and it should build automatically. In case you don't build with SDL,
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you need to remove WITH_SDL from the project settings.
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(see also docs/Readme_Windows_MSVC6.0.txt)
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You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
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Please read the Makefile for more information.
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Unix:
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OpenTTD can be built either with "make" or with "jam". To build with
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"make", just type "make", or "gmake" on non-gnu systems. To build with "jam",
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@@ -144,14 +144,14 @@ BeOS:
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Use "jam".
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FreeBSD
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Use "gmake".
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MorphOS
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Use "make". Note that you need the MorphOS SDK and the
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powersdl.library SDK.
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Use "make". Note that you need the MorphOS SDK and the
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powersdl.library SDK.
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8.0) Translating:
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---- -------------------
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See http://www.openttd.com/translating.php for up-to-date information.
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8.1) Guidelines:
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@@ -206,20 +206,20 @@ The OpenTTD team:
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Tamas Farago (Darkvater) - Coder
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Owen Rudge (orudge) - Contributor, forum host.
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Bjarni Corfitzen (Bjarni) - MacOS port
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Cian Duffy (MYOB) - BeOS port / manual writing
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Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port
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Viktor Strigeus (wiggo) - Web hosting services
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Thanks to:
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Josef Drexler - For his great work on TTDPatch.
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations).
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Mike Ragsdale - OpenTTD installer
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pasky - Many patches, newgrf support, etc.
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truesatan - Some patches
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TrueLight - Some patches
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Michael Polnick - Some patches
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Michael Blunck - Nice graphics
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George - Canal graphics
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Bug Reporters - Thanks for all bug reports.
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Chris Sawyer - For an amazing game.
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