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@@ -7,13 +7,13 @@ Release version: 0.5.3
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Table of Contents:
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------------------
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1.0) About
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2.0) Contacting
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* 2.1 Reporting Bugs
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3.0) Supported Platforms
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4.0) Running OpenTTD
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4.0) Installing and running OpenTTD
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5.0) OpenTTD features
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6.0) Configuration File
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7.0) Compiling
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8.0) Translating
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* 8.1 Guidelines
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* 8.2 Translation
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@@ -77,18 +77,25 @@ are:
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MorphOS - SDL
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OpenBSD - SDL
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OS/2 - SDL
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Windows - Win32 GDI (faster) or SDL
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4.0) Running OpenTTD:
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---- ----------------
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4.0) Installing and running OpenTTD:
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---- -------------------------------
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Installing OpenTTD is fairly straightforward. Either you have downloaded an
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archive which you have to extract to a directory where you want OpenTTD to
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be installed, or you have downloaded an installer, which will automatically
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extract OpenTTD in the given directory.
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Before you run OpenTTD, you need to put the game's datafiles into the data/
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subdirectory. You need the following files from the original version
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of TTD as OpenTTD makes use of the original TTD artwork.
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of TTD as OpenTTD makes use of the original TTD artwork. The Windows
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installer optionally can copy these files from your Transport Tycoon Deluxe
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CD-ROM.
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List of the required files:
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sample.cat
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trg1r.grf
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trgcr.grf
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trghr.grf
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@@ -100,15 +107,12 @@ TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF.
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the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
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look as nice as with the Windows graphics.)
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If you want music you need to copy the gm/ folder from Windows TTD into your
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OpenTTD folder, not your data folder.
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You can change the data path (which contains savegames as well) in
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Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.
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5.0) OpenTTD features:
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---- -----------------
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OpenTTD has a lot of features going beyond the original TTD emulation.
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Unfortunately, there is currently no comprehensive list of features, but there
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@@ -116,13 +120,12 @@ is a basic features list on the web, and
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controlled through the Configure Patches dialog. We also implement some
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features known from TTDPatch (http://www.ttdpatch.net/).
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Several important non-standard controls:
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* Use Ctrl to place semaphore signals
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* Ctrl-D toggles double mode in the Windows version
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* Ingame console. More information at
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http://wiki.openttd.org/index.php/Console
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6.0) Configuration File:
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---- -------------------
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@@ -207,16 +210,12 @@ 8.1) Guidelines:
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---- -------------------
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Here are some translation guidelines which you should follow closely.
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* Please contact the development team before beginning the translation
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process! This avoids double work, as someone else may have already
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started translating to the same language.
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* Translators must use the character set ISO 8859-15.
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Otherwise, some characters will not display correctly in the game.
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* Currently it is not possible to translate into character sets other than
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Latin.
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8.2) Translation:
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---- -------------------
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So, now that you've notified the development team about your intention to
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translate (You did, right? Of course you did.) you can pick up english.txt
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(found in the SVN repository under /lang) and translate.
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@@ -303,13 +302,12 @@ Retired Developers:
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Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
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Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
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Thanks to:
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Josef Drexler - For his great work on TTDPatch.
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
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Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
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Petr Baudis (pasky) - Many patches, newgrf support, etc.
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Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
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Stefan Meißner (sign_de) - For his work on the console
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Mike Ragsdale - OpenTTD installer
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Cian Duffy (MYOB) - BeOS port / manual writing
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Christian Rosentreter (tokai) - MorphOS / AmigaOS port
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