@@ -13,26 +13,24 @@
#include "tile.h"
#include "town_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "player.h"
#include "town.h"
#include "gfx.h"
#include "sound.h"
#include "yapf/yapf.h"
#include "depot.h"
void RoadVehEnterDepot(Vehicle *v);
static uint CountRoadBits(RoadBits r)
{
uint count = 0;
if (r & ROAD_NW) ++count;
if (r & ROAD_SW) ++count;
if (r & ROAD_SE) ++count;
if (r & ROAD_NE) ++count;
return count;
}
@@ -1048,25 +1046,25 @@ static uint32 VehicleEnter_Road(Vehicle
if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
/* train crossing a road */
SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
BarCrossing(tile);
MarkTileDirtyByTile(tile);
break;
case ROAD_TILE_DEPOT:
if (v->type == VEH_Road &&
v->u.road.frame == 11 &&
_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
RoadVehEnterDepot(v);
VehicleEnterDepot(v);
return 4;
default: break;
return 0;
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)